When I first began playing Chasing Aurora I felt like I was missing something. After all, the game looks really good and the environmcents are well crafted. On top of that, gameplay mechanics are all slick and function well. The game was supposed to be good, especially since it was made by such a well known indie developer. Unfortunately, by the time I was done playing Chasing Aurora I realized something. It’s not that I was missing something, the game was.
The basic game mechanics are fluid and work great. Players play as a bird which can fly, glide, and dive. These mechanics are simple, but they work great. Casual gamers will have no problem picking this game up and playing. The art style is great too, as it looks like the environment was hand drawn. The game looks really good, though it’s a real shame that the awe won’t last.
The first thing one will notice right away at the menu screen is that there’s no real single player mode. There are simply a few challenges for a player to complete. Now, before anyone gets excited, these challenges are nothing like the challenges in New Super Mario Bros. U. Instead, these challenges are more like time challenges. Players maneuver a bird around in a circle as fast as possible. Does that sound repetitive and boring? Well, it is. If you don’t have anyone to play the game with, then you shouldn’t even bother picking it up.
This game is meant to be a local multiplayer game. Let me extend that even further by saying you should have four to five people, as just two or three won’t be enough for any fun. Chasing Aurora features the asymmetric gameplay similar to that contained within Nintendo Land. One player plays on the gamepad while up to four others can play on Wii remotes. There are many multiplayer modes and maps to explore. Unfortunately, these modes get boring rather quickly, especially since most of these ideas we’ve already seen before. “Mario Chase”, from Nintendo Land, is pretty much the “Hide and go Seek” mode in Chasing Aurora. These ideas are not unique and unfortunately mean that this game really isn’t worth the money of a gamer.
Currently, the game is on sale for $7.99, down 50% from the usual $14.99 price point. Honestly, I don’t think the game is worth either. Chasing Aurora is a glorified iOS game, and therefore shouldn’t be sold for more than three dollars. If someone out there has a crowd to play with and doesn’t already own Nintendo Land, then Chasing Aurora could be a cheaper alternative. But, with an almost nonexistent single player mode, and an unoriginal multiplayer mode, Chasing Aurora is incredibly hard to recommend.